Far Cry 4: Game Review

Far Cry 4 Limited Editon packshot_0Finished Far Cry 4 (Xbox360 version) yesterday and, ultimately, it is a disappointing game.

First-person open world games are my favourites, and some entries in the Far Cry series are right up there alongside S.T.A.L.K.E.R. as amongst the best.

In a way, Far Cry 1 started it all — allowing you to approach missions any way you wanted, with few set paths. Far Cry 2 took this to a new level, opening up an enormous map of a (fictional) section of Africa, allowing the player a great deal of latitude in playing the game the way they wanted to. Far Cry 2 also took itself quite seriously and, despite it’s numerous bugs and annoyances, was a dark tale with strong messages on ethics in war. I think Far Cry 2 is still my favourite of the series.

Far Cry 3 was gorgeous to look at, and took the open world nature of FC2 to an entirely new level. Unfortunately, the POV character was lame and the story even worse. There were also constant attempts at humour, and I mean ‘attempts’, and a silliness to many of the characters that meant it lacked the gritty seriousness of FC2. There was no real moral, and the ethics questionable. I played it through though (twice!) because the scenery was so good, and I just loved the open nature of the missions. Ultimately, though, I was hoping for more with FC4.

Far Cry 4 started out well. The new setting (Himalayas instead of a tropical island or African savannah) is even more gorgeous than previous games, and the verticality of the mountains make a very different game. And the wildlife! Tigers, Bears, Rhinos, Elephants, Eagles, Honeybadgers (damn those honeybadgers!)… they’re all there and they’re all dangerous. Very exciting! But the story? The POV character’s motives for getting involved in all this are near non-existent. You’re just expected to become a bloodthirsty killer, mowing down natives in another near Third-World country, for the flimsiest of reasons (if there actually WAS a reason). And the ending was VERY anti-climactic. After pouring over 45 hours of my time into this thing, I expected some sort of pay-off at the end. Unfortunately, it just sort of fizzes out.

So, the verdict? It looks amazing and there have been many improvements — getting the wingsuit so early really opens up the world, and the single-seat ‘Buzzer’ helicopters were a great addition. I still loved just wandering the world, climbing mountains and traversing valleys, watching Eagles snatch pigs from the fields and bears fight with tigers. I loved stealthing into an enemy compound and taking guys out silently, without anyone ever knowing I was there… and if things turned to shit, I always had enough heavy weaponry to blast my way to victory. It was AMAZING!

But the story? It sucked so bad that it spoiled a lot of the experience. I’m glad I played it, but I probably won’t be going back to Kyrat. Hopefully, FC5 will return to the much more serious (and adult) style storyline of FC2.

Score: 7/10

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This entry was posted in Game Review by Andrew J McKiernan. Bookmark the permalink.

About Andrew J McKiernan

Andrew J McKiernan is an author and illustrator living and working on the Central Coast of New South Wales. His stories have been published in magazines such as Aurealis and Midnight Echo and in numerous anthologies. He has twice (2009 & 2010) been shortlisted for both Aurealis and Australian Shadows Awards, as well as a Ditmar Award shortlisting in 2010. His illustrations have appeared in books and magazine as well as gracing their covers. http://www.andrewmckiernan.com

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